AI Features That Actually Work in Early-Stage Products, and Ones That Do Not
The AI features that reliably deliver value in a first release, the ones that reliably disappoint, and what separates them.
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The AI features that reliably deliver value in a first release, the ones that reliably disappoint, and what separates them.
Read moreWhich AI features need your data and which do not, what counts as enough, how to get it if you have none, and the data hygiene that makes AI possible later.
Read moreWhat has to be true two weeks before, on the day, and two weeks after, with the technical, legal and marketing items most founders discover too late.
Read moreThe first hundred users come from work that does not scale: conversations, communities, partners and personal outreach. Here is how to do that work, and what each user should teach you.
Read moreThe five numbers that tell a founder whether a new product is working, the vanity metrics that hide the truth, and how to instrument them before launch.
Read moreThe reasons that top every post-mortem analysis, sorted by how much a founder can do about them, with the specific decision that prevents each one.
Read moreLaunch is where most app failures actually happen. The five post-launch failure patterns, and a week-by-week plan for the ninety days that decide the product's future.
Read moreThe part of your product users never see, what it does, why it is often half the budget, and the questions to ask about it.
Read moreWhat the frontend covers, how it relates to design and to the backend, and why one product can have several.
Read moreThe one technical concept every founder should understand: how software talks to software, and why it decides what your product can connect to and grow into.
Read moreWhat the phrase covers, what actually matters about it for a non-technical founder, and the one thing you should insist on.
Read moreWhat a database is, why its design in the first release matters for years, and the questions about backup, ownership and privacy every founder should ask.
Read moreWhere your product actually runs, what the cloud bill covers, typical monthly costs for an early product, and the account ownership rule that is not negotiable.
Read moreThe difference between a clickable prototype and a functional one, what each proves, what they cost, and how a functional prototype becomes the first slice of the real product.
Read moreThree words that get used interchangeably and mean different things, what each is for in a project, and which one you should be reviewing at each stage.
Read moreWhat a prototype can and cannot prove to an investor, the evidence to pair it with, and how to run a pre-seed or seed process when the product is not built yet.
Read moreThe technical questions that come up in seed due diligence, what a good answer looks like from a non-technical founder, and how to prepare in a week.
Read moreCopyright, trademarks, patents and trade secrets explained for software, what each protects, what it costs, and the five documents that secure your product's IP.
Read moreBootstrapping, pre-sales, grants, angels, accelerators, loans and partner financing, compared on cost, speed and control, with the combination that suits most first products.
Read moreThe questions that separate a partner from a build shop, grouped by what they reveal, with the answers you should hope to hear and the ones that should worry you.
Read moreThe warning signs that show up in the document before they show up in the project, and what a healthy proposal looks like instead.
Read moreA decision framework for the first big platform choice, the cases where each is clearly right, and the middle option most founders overlook.
Read moreThe first five steps after the idea, in order, and the two things most founders do first that they should do last.
Read moreFive validation methods that cost days rather than months, how to run customer interviews that tell the truth, and the signals that mean you are ready to build.
Read moreA brief template any founder can complete without technical knowledge, what to leave out, and how a good brief gets you better quotes and a better product.
Read moreA plain definition of a minimum viable product, the features founders almost always include too early, and a method for deciding what makes the first release.
Read moreRealistic 2026 price ranges for simple, mid-complexity and complex apps, what drives the number up or down, and the costs that arrive after launch.
Read moreA phase-by-phase MVP timeline, the things that quietly add months, and what you should be doing while your product is being built.
Read moreThree realistic budgets, what each one includes and leaves out, and the kind of product each is right for. Plan the budget around the outcome, not the other way round.
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